We’re seeking people who think they’re going to “retire” – whatever that means – within the next 5 years to tell us about their experiences with preparing for the next phase financially and otherwise.

It’s a 2-hour conversation. We’ll bring cookies. (Or fruit, if you’ve had too many cookies over the holidays).

We put “retire” in quotes because we’re wondering what it really means these days. And that’s the conversation.

I’m going to ask questions about what your big worries are in preparing, what you think the event of retiring will be like, and what happens afterward. We will talk about money, but no specifics.

Times and dates available – BOSTON:

  • January 11 evening
  • January 12 afternoon or evening
  • January 13 late morning
  • January 26 afternoon

Besides the cookies, we’ll also pay the participant $150.

Ideally, we’d also like to have the person there who the participant makes all their big decisions with. That person will also get cookies and $150.

I will come to their house, if they’re okay with that.

We don’t care how old they are or what they’re retiring from. Timing is more important. And if they’ve “retired” more than once, we’d love to hear about that.

Interested? Know someone who is? Contact Sandy Olson or Dana Chisnell.

 

There’s a usability testing revival going on. I don’t know if you know that.

This new testing is leaner, faster, smarter, more collaborative, and covers more ground in less time. How does that happen? Everyone on the team is empowered to go do usability testing themselves. This isn’t science, it’s sensible design research. At it’s essence, usability testing is a simple thing: something to test, somewhere that makes sense, with someone who would be a real user.

But not everyone has time to get a Ph.D. in Human Computer Interaction or cognitive or behavioral psychology. Most of the teams I work with don’t even have time to attend a 2-day workshop or read a 400-page manual. These people are brave and experimental, anyway. Why not give them a tiny, sweet tool to guide them, and just let them have at it? Let us not hold them back.

Introducing the
Usability Testing Pocket Guide

Oxide_USW-Usability-Testing-Guide_03-2_Page_01

11 simple steps to ensure users can use your designs

This 32-page, 3.5 x 5-inch book includes steps and tips, along with a quick checklist to help you know whether what you’re doing will work.

The covers are printed on 100% recycled chipboard. The internal pages are vegetable-based inks on 100% recycled papers. The Field Guides are printed by Scout Books and designed by Oxide Design Co.

These lovelies are designed for designers, developers, engineers, product managers, marketers, and executives to learn useful techniques within minutes. The prescriptions within come from masters of the craft, who have been doing and teaching usability testing for as long as the world has known about the method.

Printed copies will be available for sale in January 2013.

Here’s a view inside:

Oxide_USW-Usability-Testing-Guide_03-2_Page_05   Oxide_USW-Usability-Testing-Guide_03-2_Page_06

We’re looking for

  • med students
  • graduate students in health sciences
  • people preparing to go to med school or grad school in health sciences

to spend 30 minutes in a phone interview.

We want to learn how you chose (or are choosing) a program or school to attend.

We’re scheduling phone interviews during the month of October and in early November.

If you are interested, please respond to Sandy Olson at usabilityworks@att.net with:

  • Full name
  • Email address
  • Phone number (include your area code)
  • Name of the school you are attending and program you’re in
  • The time zone you are in

The information you provide will be used only for the purposes of this study.

Tell your friends!

If you qualify based on these questions, someone will contact you either by email or phone.

Note: To qualify to participate and receive your payment, you must answer all of our questions truthfully, and have a fluent command of English.

We will do our best, but may not be able to contact everyone. If we contact you, we may ask additional questions before making final selections. You may not be selected for the study.

If you are selected, we will send appointment confirmation information by email.

Thank you!

I’ve seen it dozens of times. The team meets after observing people use their design, and they’re excited and energized by what they saw and heard during the sessions. They’re all charged up about fixing the design. Everyone comes in with ideas, certain they have the right solution to the remedy frustrations users had. Then what happens?

On a super collaborative team everyone is in the design together, just with different skills. Splendid! Everyone was involved in the design of the usability test, they all watched most of the sessions, they participated in debriefs between sessions. They took detailed, copious notes. And now the “what ifs” begin:

What if we just changed the color of the icon? What if we made the type bigger? What if we moved the icon to the other side of the screen? Or a couple of pixels? What if?

How do you know you’re solving the right problem? Well, the team thinks they’re on the right track because they paid close attention to what participants said and did. But teams often leave that data behind when they’re trying to decide what to do. This is not ideal.

Getting beyond “what if”

On a super collaborative team, everyone is rewarded for doing the right thing for the user, which in turn, is the right thing for the business. Everyone is excited about learning about the goodness (or badness) of the design by watching users use it. But a lot of teams get stuck in the step after observation. They’re anxious to get to design direction. Who can blame them? That’s where the “what ifs” and power plays happen. Some teams get stuck and others try random things because they’re missing one crucial step: going back to the evidence for the design change.

Observing with an open mind

Observations tell you what happened. That is, you heard participants say things and you saw them do things — many, many interesting, sometimes baffling things. Good things, and bad things. Some of those things backed up your theories about how the design would work. Some of the observations blew your theories out of the water. And that’s what we do usability testing to see: In a low risk situation like a small, closed test, what will it be like when our design is out in the wild.

Brainstorming the why

The next natural step is to make inferences. These are guesses or judgments about why the things you observed happened. We all do this. It’s usually what the banter is all about in the observation room.

“Why” is why we do this usability testing thing. You can’t get to why from surveys or focus groups. But even in direct observation, with empirical evidence, why is sometimes difficult to ferret out. A lot of times the participants just say it. “That’s not what I was looking for.” “I didn’t expect it to work that way.” “I wouldn’t have approached it that way.” “That’s not where I’d start.” You get the idea.

But they don’t always tell you the right thing. You have to watch. Where did they start? What wrong turns did they take? Where did they stop? What happened in the 3 minutes before they succeed or failed? What happened in the 3 minutes after?

It’s important to get judgments and guesses out into the fresh air and sunshine by brainstorming them within the team. When teams make the guessing of the why an explicit act that they do in a room together, they test the boundaries of their observations. It’s also easy to see when different people on the team saw things similarly and where they saw them differently.

Weighing the evidence

And so we come to the crucial step, the one that most teams skip over, and why they end up in the “what ifs” and opinion wars: analysis. I’m not talking about group therapy, though some teams I’ve worked with could use some. Rather, the team now looks at the strength of the data to support design decisions. Without this step, it is far too easy to choose the wrong inference to direct the design decisions. You’re working from the gut, and the gut can be wrong.

Analysis doesn’t have to be difficult or time-consuming. It doesn’t even have to involved spreadsheets.* And it doesn’t have to be lonely. The team can do it together. The key is examining the weight of the evidence for the most likely inferences.

Take all those brainstormed inferences. Throw them in to a hat. Draw one out and start looking at data you have that supports that being the reason for the frustration or failure. Is there a lot? A little? Any? Everyone in the room should be poring through their notes. What happened in the sessions? How much? How many participants had a problem? What kinds of participants had the problem? What were they trying to do and how did they describe it?

Answering questions like these, among the team, gets us to understanding how likely is it that this particular inference is the cause of the frustration. After a few minutes of this, it is not uncommon for the team to collectively have an “ah ha!” moment. Breakthrough comes as the team eliminates some inferences because they’re weak, and keeps others because they are strong. Taking the strong inferences together, along with the data that shows what happened and why snaps the design direction right into focus.

Eliminating frustration is a process of elimination

The team comes to the design direction meeting knowing what the priority issues were. Everyone has at least one explanation for the gap between what the design does and what the participant tried to do. Narrowing those guesses to what is the most likely root cause based on the weight of the evidence – in an explicit, open, and conscious act –takes the “what ifs” out of the next version of a design, and shares the design decisions across the team.

* Though 95% of data analysis does. Sorry.

Sports teams drill endlessly. They walk through plays, they run plays, they practice plays in scrimmages. They tweak and prompt in between drills and practice. And when the game happens, the ball just knows where to go.

This seems like such an obvious thing, but we researchers often poo-poo dry runs and rehearsals. In big studies, it is common to run large pilot studies to get the kinks out of an experiment design before running the experiment with a large number of participants.

But I’ve been getting the feeling that we general research practitioners are afraid of rehearsals. One researcher I know told me that he doesn’t do dry runs or pilot sessions because he fears that makes it look to his team like he doesn’t know what he is doing. Well, guess what. The first “real” session ends up being your rehearsal, whether you like it or not. Because you actually don’t know exactly what you’re doing — yet. If it goes well, you were lucky and you have good, valid, reliable data. But if it didn’t go well, you just wasted a lot of time and probably some money.

The other thing I hear is that researchers are pressured for time. In an Agile team, for example, everyone feels like they just have to keep moving forward all the time. This is an application development methodology in desperate want of thinking time, of just practicing craft. The person doing the research this week has finite time. The participants are only available at certain times. The window for considering the findings closes soon. So why waste it rehearsing what you want to do in the research session?

Conducting dry runs, practice sessions, pilots, and rehearsals — call them whatever works in your team — gives you the superpower of confidence. That confidence gives you focus and relaxation in the session so you can open your mind and perception to what is happening with the user rather than focusing on managing the session. And who doesn’t want the super power of control? Or of deep insight? These things don’t come without preparation, practice, and poking at improving the protocol.

You can’t get that deep insight in situ if you’re worried about things like how to transfer the control of the mouse to someone else in a remote session. Or whether the observers are going to say something embarrassing at just the wrong time. Or how you’re going to ask that one really important question without leading or priming the participant.

The way to get to be one with the experience of observing the user’s experience is to practice the protocol ahead of time.

There are 4 levels of rehearsal that I use. I usually do all of them for every study or usability test.

  • Script read-through. You’ve written the script, probably, but have you actually read it? Read it aloud to yourself. Read it aloud to your team. Get feedback about whether you’re describing the session accurately in the introduction for the participant. Tweak interview questions so they feel natural. Make sure that the task scenarios cover all the issues you want to explore. Draft follow-up questions.
  • Dry run with a confederate. Pretending is not a good thing in a real session. But having someone act as your participant while you go through the script or protocol or checklist can give you initial feedback about whether the things you’re saying and asking are understandable. It’s the first indication of whether you’ll get the data you are looking for.
  • Rehearsal with a team member. Do a full rehearsal on all the parts. First, do a technical rehearsal. Does the prototype work? Do you know what you’re doing in the recording software? Does the camera on the mobile sled hold together? If there will remote observers, make sure whatever feed you want to use will work for them by going through every step. When everything feels comfortable on the technical side, get a team member to be the participant and go through every word of the script. If you run into something that doesn’t seem to be working, change it in the script right now.
  • Pilot session with a real participant. This looks a lot like the rehearsal with the team member except for 3 things. First, the participant is not a team member, but a user or customer who was purposely selected for this session. Second, you will have refined the script after your experience of running a session using it with a team member. Third, you will now have been through the script at least 3 other times before this, so you should be comfortable with what the team is trying to learn and with the best way to ask about it. How many times have you run a usability test only to get to the 5th session and hear in your mind, ‘huh, now I know what this test is about’? It happens.

All this rehearsal? As the moderator of a research session, you’re not the star — the participant is. But if you aren’t comfortable with what you’re doing and how you’re doing it, the participant won’t be comfortable and relaxed. either. And you won’t get the most out of the session. But after you get into the habit of rehearsing, when it comes game time, you can concentrate on what is happening with the participant. Instead, those rehearsal steps become ways to test the test, rather than testing you.

There’s a lot of truth to “practice makes perfect.” When it comes to conducting user research sessions, that practice can make all the difference in getting valid data and useful insights. As Yogi Bera said, “In theory, there’s no difference between theory and practice. In practice there is.”

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